DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.
Yu Wei TanSiang Ern LowJonas ChowJavon TeoAnand BhojanPublished in: Vis. Comput. (2024)
Keyphrases
- real time
- high fidelity
- real time rendering
- computer graphics
- realistic rendering
- central server
- video games
- image synthesis
- distributed systems
- distributed environment
- computer games
- distributed object
- graphics hardware
- client server
- game theory
- cooperative
- virtual reality
- d scene
- multi agent
- photorealistic
- image based rendering
- peer to peer
- real world
- image sequences
- virtual world
- mobile agents
- real time systems
- vision system
- multi agent systems
- live video
- gpu implementation
- nash equilibrium
- user interaction