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Timothy N. Welsh
ORCID
Publication Activity (10 Years)
Years Active: 2013-2024
Publications (10 Years): 7
Top Topics
Virtual Reality
Spatial Cognition
Synthetic Characters
Top Venues
Conference on Designing Interactive Systems
Frontiers Virtual Real.
SUI
Virtual Real.
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Publications
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Xiaoye Michael Wang
,
Daniel Southwick
,
Ian Robinson
,
Michael Nitsche
,
Gabby Resch
,
Ali Mazalek
,
Timothy N. Welsh
The geometry of the vergence-accommodation conflict in mixed reality systems.
Virtual Real.
28 (2) (2024)
Gabby Resch
,
Joseph Manzone
,
Timothy N. Welsh
,
Michael Nitsche
,
Ali Mazalek
Goal-Directed Reaching in Real, Augmented, and Virtual Environments.
ICALT
(2021)
Aarohi Pathak
,
Jack Shen-Kuen Chang
,
Gabby Resch
,
Alison Doucette
,
Georgina Yeboah
,
Timothy N. Welsh
,
Michael Nitsche
,
Ali Mazalek
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking.
Frontiers Virtual Real.
1 (2020)
Jack Shen-Kuen Chang
,
Alison Doucette
,
Georgina Yeboah
,
Timothy N. Welsh
,
Michael Nitsche
,
Ali Mazalek
Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability.
Conference on Designing Interactive Systems
(2019)
Jack Shen-Kuen Chang
,
Alison F. Doucette
,
Georgina Yeboah
,
Timothy N. Welsh
,
Michael Nitsche
,
Ali Mazalek
A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.
CHI Extended Abstracts
(2018)
Jack Shen-Kuen Chang
,
Georgina Yeboah
,
Alison Doucette
,
Paul G. Clifton
,
Michael Nitsche
,
Timothy N. Welsh
,
Ali Mazalek
Evaluating the effect of tangible virtual reality on spatial perspective taking ability.
SUI
(2017)
Jack Shen-Kuen Chang
,
Georgina Yeboah
,
Alison Doucette
,
Paul G. Clifton
,
Michael Nitsche
,
Timothy N. Welsh
,
Ali Mazalek
TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.
Conference on Designing Interactive Systems
(2017)
Ali Mazalek
,
Timothy N. Welsh
,
Michael Nitsche
,
Connor Reid
,
Paul G. Clifton
,
Fred Leighton
,
Kai Tan
Reach across the boundary: evidence of physical tool appropriation following virtual practice.
Tangible and Embedded Interaction
(2013)