Evaluating the effect of tangible virtual reality on spatial perspective taking ability.
Jack Shen-Kuen ChangGeorgina YeboahAlison DoucettePaul G. CliftonMichael NitscheTimothy N. WelshAli MazalekPublished in: SUI (2017)
Keyphrases
- virtual reality
- augmented reality
- tangible user interface
- virtual environment
- spatial information
- three dimensional
- computer animation
- virtual reality technology
- virtual world
- spatio temporal
- spatial data
- computer graphics
- virtual museum
- interactive virtual
- virtual humans
- multi sensory
- multi user
- photorealistic
- collaborative virtual environments
- range images
- computer interface
- machine learning
- image processing