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Max Sjöblom
ORCID
Publication Activity (10 Years)
Years Active: 2017-2021
Publications (10 Years): 14
Top Topics
Video Games
Visual Rhythm
Video Content
Game Playing
Top Venues
Comput. Hum. Behav.
HICSS
Internet Res.
GamiFIN
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Publications
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Joseph Macey
,
Juho Hamari
,
Max Sjöblom
,
Maria Törhönen
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans.
GamiFIN
(2021)
Lobna Hassan
,
Henrietta Jylhä
,
Max Sjöblom
,
Juho Hamari
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use.
HICSS
(2020)
Max Sjöblom
,
Joseph Macey
,
Juho Hamari
Digital athletics in analogue stadiums.
Internet Res.
30 (3) (2020)
Maria Törhönen
,
Max Sjöblom
,
Jukka Vahlo
,
Juho Hamari
View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying.
HICSS
(2020)
Timo Nummenmaa
,
Oguz Turan Buruk
,
Mila Bujic
,
Max Sjöblom
,
Jussi Holopainen
,
Juho Hamari
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.
ArtsIT
(2020)
Maria Törhönen
,
Max Sjöblom
,
Lobna Hassan
,
Juho Hamari
Fame and fortune, or just fun? A study on why people create content on video platforms.
Internet Res.
30 (1) (2020)
Max Sjöblom
,
Maria Törhönen
,
Juho Hamari
,
Joseph Macey
The ingredients of Twitch streaming: Affordances of game streams.
Comput. Hum. Behav.
92 (2019)
Maria Törhönen
,
Lobna Hassan
,
Max Sjöblom
,
Juho Hamari
Play, Playbour or Labour? The Relationships between Perception of Occupational Activity and Outcomes among Streamers and YouTubers.
HICSS
(2019)
Max Sjöblom
,
Lobna Hassan
,
Joseph Macey
,
Maria Törhönen
,
Juho Hamari
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
SMSociety
(2018)
Maria Törhönen
,
Max Sjöblom
,
Juho Hamari
Likes and views: Investigating internet video content creators perceptions of popularity.
GamiFIN
(2018)
Zorah Hilvert-Bruce
,
James T. Neill
,
Max Sjöblom
,
Juho Hamari
Social motivations of live-streaming viewer engagement on Twitch.
Comput. Hum. Behav.
84 (2018)
Juho Hamari
,
Max Sjöblom
What is eSports and why do people watch it?
Internet Res.
27 (2) (2017)
Max Sjöblom
,
Juho Hamari
Why do people watch others play video games? An empirical study on the motivations of Twitch users.
Comput. Hum. Behav.
75 (2017)
Max Sjöblom
,
Maria Törhönen
,
Juho Hamari
,
Joseph Macey
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch.
Comput. Hum. Behav.
73 (2017)