View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying.
Maria TörhönenMax SjöblomJukka VahloJuho HamariPublished in: HICSS (2020)
Keyphrases
- video content
- game playing
- multi player
- video games
- video data
- game players
- game based learning
- game play
- video streams
- video sequences
- computer games
- content based video
- video clips
- general game playing
- video retrieval
- video browsing
- digital video
- key frames
- video frames
- video database
- video quality
- compressed video
- visual rhythm
- imperfect information
- video search
- video annotation
- game tree
- sports video
- video segments
- video shots
- video summarization
- video footage
- attitudes toward
- educational games
- video summaries
- video collections
- visual concepts
- multimedia
- video indexing and retrieval
- video material
- video analysis
- video signals
- news video
- online game