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Matthew G. Rhodes
Publication Activity (10 Years)
Years Active: 2015-2024
Publications (10 Years): 4
Top Topics
Post Mortem
Erroneous Examples
Game Design
Multimedia
Top Venues
CoRR
Games Cult.
Technol. Knowl. Learn.
Multimodal Technol. Interact.
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Publications
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Benjamin A. Clegg
,
Alex Karduna
,
Ethan Holen
,
Jason Garcia
,
Matthew G. Rhodes
,
Francisco R. Ortega
Multimedia and Immersive Training Materials Influence Impressions of Learning But Not Learning Outcomes.
CoRR
(2024)
James E. Folkestad
,
Brian McKernan
,
Stephanie Train
,
Rosa Mikeal Martey
,
Matthew G. Rhodes
,
Kate Kenski
,
Adrienne Shaw
,
Jennifer Stromer-Galley
,
Benjamin A. Clegg
,
Tomek Strzalkowski
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn.
23 (1) (2018)
Adrienne Shaw
,
Brian McKernan
,
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Emilie T. Saulnier
,
Elizabeth McLaren
,
Matthew G. Rhodes
,
James E. Folkestad
,
Sarah Taylor
,
Kate Kenski
,
Benjamin A. Clegg
,
Tomek Stralkowski
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact.
2 (3) (2018)
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Adrienne Shaw
,
Brian McKernan
,
Tobi Saulnier
,
Elizabeth McLaren
,
Matthew G. Rhodes
,
James E. Folkestad
,
Sarah M. Taylor
,
Kate Kenski
,
Benjamin A. Clegg
,
Tomek Strzalkowski
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult.
12 (3) (2017)
Brian McKernan
,
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Kate Kenski
,
Benjamin A. Clegg
,
James E. Folkestad
,
Matthew G. Rhodes
,
Adrienne Shaw
,
Emilie T. Saulnier
,
Tomek Strzalkowski
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav.
45 (2015)