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Brian McKernan
ORCID
Publication Activity (10 Years)
Years Active: 2013-2021
Publications (10 Years): 8
Top Topics
Intelligence Analysts
Game Design
Temporal Behavior
Pre Attentive
Top Venues
Games Cult.
HICSS
Comput. Sci. Eng.
Technol. Knowl. Learn.
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Publications
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Brian McKernan
and the Capacity for a Video Game to Stimulate Sociopolitical Discussion.
Games Cult.
16 (4) (2021)
Huichuan Xia
,
Brian McKernan
Privacy in Crowdsourcing: a Review of the Threats and Challenges.
Comput. Support. Cooperative Work.
29 (3) (2020)
Olga Boichak
,
Jordan Canzonetta
,
Niraj Sitaula
,
Brian McKernan
,
Sarah M. Taylor
,
Patrícia G. C. Rossini
,
Benjamin A. Clegg
,
Kate Kenski
,
Rosa Mikeal Martey
,
Nancy McCracken
,
Carsten S. Østerlund
,
Roc Myers
,
James E. Folkestad
,
Jennifer Stromer-Galley
Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis.
HICSS
(2019)
Huichuan Xia
,
Carsten S. Østerlund
,
Brian McKernan
,
James E. Folkestad
,
Patrícia G. C. Rossini
,
Olga Boichak
,
Jerry Lamont Robinson
,
Kate Kenski
,
Roc Myers
,
Benjamin A. Clegg
,
Jennifer Stromer-Galley
TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis.
HICSS
(2019)
James E. Folkestad
,
Brian McKernan
,
Stephanie Train
,
Rosa Mikeal Martey
,
Matthew G. Rhodes
,
Kate Kenski
,
Adrienne Shaw
,
Jennifer Stromer-Galley
,
Benjamin A. Clegg
,
Tomek Strzalkowski
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn.
23 (1) (2018)
Adrienne Shaw
,
Brian McKernan
,
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Emilie T. Saulnier
,
Elizabeth McLaren
,
Matthew G. Rhodes
,
James E. Folkestad
,
Sarah Taylor
,
Kate Kenski
,
Benjamin A. Clegg
,
Tomek Stralkowski
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact.
2 (3) (2018)
Jennifer Stromer-Galley
,
Patrícia G. C. Rossini
,
Kate Kenski
,
James E. Folkestad
,
Brian McKernan
,
Rosa Mikeal Martey
,
Benjamin A. Clegg
,
Carsten S. Østerlund
,
Lael Schooler
User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng.
20 (6) (2018)
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Adrienne Shaw
,
Brian McKernan
,
Tobi Saulnier
,
Elizabeth McLaren
,
Matthew G. Rhodes
,
James E. Folkestad
,
Sarah M. Taylor
,
Kate Kenski
,
Benjamin A. Clegg
,
Tomek Strzalkowski
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult.
12 (3) (2017)
Brian McKernan
,
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Kate Kenski
,
Benjamin A. Clegg
,
James E. Folkestad
,
Matthew G. Rhodes
,
Adrienne Shaw
,
Emilie T. Saulnier
,
Tomek Strzalkowski
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav.
45 (2015)
Brian McKernan
From 1980 to 2010.
Games Cult.
8 (5) (2013)