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Jih-Hsuan Tammy Lin
ORCID
Publication Activity (10 Years)
Years Active: 2017-2024
Publications (10 Years): 10
Top Topics
Social Capital
Anecdotal Evidence
Virtual Reality
Photorealistic
Top Venues
J. Comput. Mediat. Commun.
Comput. Hum. Behav.
Int. J. Hum. Comput. Stud.
New Media Soc.
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Publications
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Jih-Hsuan Tammy Lin
,
Yu-Hao Lee
,
Ji-Wei Yang
,
Christine Linda Cook
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality.
Comput. Hum. Behav.
156 (2024)
Joomi Lee
,
Dai-Yun Wu
,
Jih-Hsuan Tammy Lin
,
Jooyoung Kim
,
Sun Joo (Grace) Ahn
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination.
J. Comput. Mediat. Commun.
28 (3) (2023)
Jih-Hsuan Tammy Lin
,
Christine Linda Cook
,
Ji-Wei Yang
I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital.
J. Comput. Mediat. Commun.
29 (1) (2023)
Dai-Yun Wu
,
Jih-Hsuan Tammy Lin
,
Nicholas David Bowman
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising.
Comput. Hum. Behav.
133 (2022)
Jih-Hsuan Tammy Lin
,
Yeu-Sheng Hsieh
Longitudinal Social Grooming Transition Patterns on Facebook, Social Capital, and Well-Being.
J. Comput. Mediat. Commun.
26 (6) (2021)
Jih-Hsuan Tammy Lin
Strategic Social Grooming: Emergent Social Grooming Styles on Facebook, Social Capital and Well-Being.
J. Comput. Mediat. Commun.
24 (3) (2019)
Jih-Hsuan Tammy Lin
,
Nicholas David Bowman
,
Shu-Fang Lin
,
Yen-Shen Chen
Setting the digital stage: Defining game streaming as an entertainment experience.
Entertain. Comput.
31 (2019)
Jaime Banks
,
Nicholas David Bowman
,
Jih-Hsuan Tammy Lin
,
Daniel Pietschmann
,
Joe A. Wasserman
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation.
Int. J. Hum. Comput. Stud.
129 (2019)
Jih-Hsuan Tammy Lin
,
Dai-Yun Wu
,
Chen-Chao Tao
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game.
New Media Soc.
20 (9) (2018)
Jih-Hsuan Tammy Lin
Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game.
Comput. Hum. Behav.
72 (2017)