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Jaime Banks
ORCID
Publication Activity (10 Years)
Years Active: 2015-2024
Publications (10 Years): 24
Top Topics
Social Ties
Highly Skilled
Mental Models
Game Play
Top Venues
HICSS
Int. J. Soc. Robotics
Comput. Hum. Behav.
New Media Soc.
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Publications
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Jaime Banks
Mixed evidence of a Moral Mind Heuristic in Zero-History HRI: The (Unstable) Concomitance of Mind, Morality, and Trust Judgments.
HICSS
(2024)
Jaime Banks
,
Nicholas David Bowman
Murmuring Crowds and Flickering Lights: Exploring Sense of Place Across Spatial Materialities and Valences.
HICSS
(2024)
Nicholas David Bowman
,
Jaime Banks
The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations.
HICSS
(2024)
Qingyu Liang
,
Jaime Banks
,
Juanqiong Gou
Persistence, Emergence, and Fadeout: Influence of AI Teammates on the Salience of Human Identities at Work.
HICSS
(2024)
Kevin Koban
,
Jaime Banks
It feels, therefore it is: Associations between mind perception and mind ascription for social robots.
Comput. Hum. Behav.
153 (2024)
Jaime Banks
,
Kevin Koban
,
Brad Haggadone
Avoiding the Abject and Seeking the Script: Perceived Mind, Morality, and Trust in a Persuasive Social Robot.
ACM Trans. Hum. Robot Interact.
12 (3) (2023)
Jaime Banks
,
Kevin Koban
A Kind Apart: The Limited Application of Human Race and Sex Stereotypes to a Humanoid Social Robot.
Int. J. Soc. Robotics
15 (11) (2023)
Jaime Banks
,
Nicholas David Bowman
Perceived Moral Patiency of Social Robots: Explication and Scale Development.
Int. J. Soc. Robotics
15 (1) (2023)
Jaime Banks
,
Kevin Koban
,
Brad Haggadone
Breaking the Typecast? Moral Status and Trust in Robotic Moral Patients.
Robophilosophy
(2022)
Jaime Banks
,
Kevin Koban
Framing Effects on Judgments of Social Robots' (Im)Moral Behaviors.
Frontiers Robotics AI
8 (2021)
Jaime Banks
Good Robots, Bad Robots: Morally Valenced Behavior Effects on Perceived Mind, Morality, and Trust.
Int. J. Soc. Robotics
13 (8) (2021)
Jaime Banks
From Warranty Voids to Uprising Advocacy: Human Action and the Perceived Moral Patiency of Social Robots.
Frontiers Robotics AI
8 (2021)
Jaime Banks
,
Autumn P. Edwards
,
David Westerman
The Space Between: Nature and Machine Heuristics in Evaluations of Organisms, Cyborgs, and Robots.
Cyberpsychology Behav. Soc. Netw.
24 (5) (2021)
Jaime Banks
Optimus Primed: Media Cultivation of Robot Mental Models and Social Judgments.
Frontiers Robotics AI
7 (2020)
Jaime Banks
Theory of Mind in Social Robots: Replication of Five Established Human Tests.
Int. J. Soc. Robotics
12 (2) (2020)
Jaime Banks
,
Autumn Edwards
.
RO-MAN
(2019)
Jaime Banks
A perceived moral agency scale: Development and validation of a metric for humans and social machines.
Comput. Hum. Behav.
90 (2019)
Nicholas David Bowman
,
Jaime Banks
Social and Entertainment Gratifications of Videogame Play Comparing Robot, AI, and Human Partners.
RO-MAN
(2019)
Jaime Banks
,
Nicholas David Bowman
,
Jih-Hsuan Tammy Lin
,
Daniel Pietschmann
,
Joe A. Wasserman
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation.
Int. J. Hum. Comput. Stud.
129 (2019)
Jaime Banks
Multimodal, multiplex, multispatial: A network model of the self.
New Media Soc.
19 (3) (2017)
Jaime Banks
,
David Keith Westerman
,
Liesel L. Sharabi
A mere holding effect: Haptic influences on impression formation through mobile dating apps.
Comput. Hum. Behav.
76 (2017)
Jaime Banks
,
John G. Cole
Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans.
Game Stud.
16 (2) (2016)
Jaime Banks
,
Nicholas David Bowman
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player-avatar relationships.
New Media Soc.
18 (7) (2016)
Jaime Banks
,
Nicholas David Bowman
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX).
Comput. Hum. Behav.
54 (2016)
Rosa Mikeal Martey
,
Jennifer Stromer-Galley
,
Mia Consalvo
,
Jingsi Wu
,
Jaime Banks
,
Tomek Strzalkowski
Communicating age in Second Life: The contributions of textual and visual factors.
New Media Soc.
17 (1) (2015)
Jaime Banks
Object, Me, Symbiote, Other: A social typology of player-avatar relationships.
First Monday
20 (2) (2015)
Ryan Lange
,
Nicholas David Bowman
,
Jaime Banks
,
Amanda Lange
Grand Theft Auto(mation): Travel Mode Habits and Video Games.
Int. J. Technol. Hum. Interact.
11 (3) (2015)