The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations.
Nicholas David BowmanJaime BanksPublished in: HICSS (2024)
Keyphrases
- video games
- spatial relations
- learning experience
- position and orientation
- artificial intelligence
- mobile robot
- object model
- educational games
- robotic cell
- game play
- learning tools
- complex objects
- d objects
- object manipulation
- computer games
- robot navigation
- human robot interaction
- game playing
- commercial games
- game design
- motion planning
- serious games
- path planning
- vision system
- game development
- game engine
- machine learning
- moving objects
- camera placement