Setting the digital stage: Defining game streaming as an entertainment experience.
Jih-Hsuan Tammy LinNicholas David BowmanShu-Fang LinYen-Shen ChenPublished in: Entertain. Comput. (2019)
Keyphrases
- computer games
- video games
- mobile games
- game theory
- game players
- digital games
- game design
- educational games
- game play
- game playing
- multimedia
- streaming data
- game based learning
- games based learning
- board game
- learning stage
- real time
- digital media
- game theoretic
- incomplete information
- data sets
- online game
- nash equilibria
- human computation
- learning games
- user experience
- virtual world
- search algorithm
- neural network
- facilitate learning