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Ignacio Seguí
Publication Activity (10 Years)
Years Active: 2011-2015
Publications (10 Years): 0
Top Topics
Mobile Learning
Learning Environment
Educational Games
School Children
Top Venues
GRAPP/IVAPP
Comput. Educ.
J. Comput. Assist. Learn.
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Publications
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David Furió
,
M. Carmen Juan
,
Ignacio Seguí
,
Roberto Vivó
Mobile learning vs. traditional classroom lessons: a comparative study.
J. Comput. Assist. Learn.
31 (3) (2015)
Juan-Fernando Martín-SanJosé
,
M. Carmen Juan
,
Ignacio Seguí
,
Inmaculada García-García
The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods.
Comput. Educ.
87 (2015)
David Furió
,
M. Carmen Juan
,
Ignacio Seguí
,
M. José Vicent
,
Francisco Abad
Comparing Touch and Tilt Interaction using an iPhone Game for Children.
GRAPP/IVAPP
(2013)
Santiago González-Gancedo
,
M. Carmen Juan
,
Ignacio Seguí
,
Francisco Abad
Tactile and Tangible Interfaces in Handheld AR for Children.
GRAPP/IVAPP
(2013)
David Furió
,
Santiago González-Gancedo
,
M. Carmen Juan
,
Ignacio Seguí
,
María Costa
The effects of the size and weight of a mobile device on an educational game.
Comput. Educ.
64 (2013)
David Furió
,
Santiago González-Gancedo
,
M. Carmen Juan
,
Ignacio Seguí
,
Noemí Rando Aiju
Evaluation of learning outcomes using an educational iPhone game vs. traditional game.
Comput. Educ.
64 (2013)
Santiago González-Gancedo
,
M. Carmen Juan
,
Ignacio Seguí
,
Noemí Rando Aiju
,
Juan Cano
Towards a Mixed Reality Learning Environment in the Classroom.
GRAPP/IVAPP
(2012)
Juan-J. Arino
,
M. Carmen Juan
,
Santiago González-Gancedo
,
Ignacio Seguí
,
Roberto Vivó
Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display.
GRAPP/IVAPP
(2012)
M. Carmen Juan
,
David Furió
,
Ignacio Seguí
,
Noemí Rando Aiju
,
Juan Cano
Lessons learnt from an experience with an augmented reality iPhone learning game.
Advances in Computer Entertainment Technology
(2011)