Comparing Touch and Tilt Interaction using an iPhone Game for Children.
David FurióM. Carmen JuanIgnacio SeguíM. José VicentFrancisco AbadPublished in: GRAPP/IVAPP (2013)
Keyphrases
- computer games
- educational games
- input device
- card game
- pilot study
- mobile devices
- virtual world
- game theory
- game playing
- user interaction
- game programming
- optimal strategy
- smart phones
- human computer interaction
- virtual characters
- school children
- educational software
- mobile applications
- autistic children
- game design
- game play
- online game
- information seeking
- game players
- role playing
- dialogue games