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Fernando Marson
ORCID
Publication Activity (10 Years)
Years Active: 2010-2018
Publications (10 Years): 3
Top Topics
Virtual World
Petroleum Industry
Temporal Planning
Plan Generation
Top Venues
SIGGRAPH Posters
Vis. Comput.
SBGames
VS-GAMES
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Publications
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Luiz Gonzaga Jr.
,
Maurício Roberto Veronez
,
Gabriel Lanzer Kannenberg
,
Demetrius Nunes Alves
,
Caroline Lessio Cazarin
,
Leonardo Gomes Santana
,
Jean Luca de Fraga
,
Leonardo Campos Inocencio
,
Lais Vieira de Souza
,
Fernando Marson
,
Fabiane Bordin
,
Francisco M. W. Tognoli
Immersive Virtual Fieldwork: Advances for the Petroleum Industry.
VR
(2018)
Fabricio Galhardo Muller
,
Luiz Gonzaga Jr.
,
Fabiane Bordin
,
Maurício Roberto Veronez
,
Fernando Marson
,
Marco Scaioni
A new approach to minimize border effect for terrestrial laser scanning.
IGARSS
(2017)
Pedro Rossa
,
Nicolas Hoffman
,
João Ricardo Bittencourt
,
Fernando Marson
,
Vinícius J. Cassol
Living the past: the use of VR to provide a historical experience.
SIGGRAPH Posters
(2016)
Ivan Silveira
,
Daniel Camozzato
,
Fernando Marson
,
Leandro Dihl
,
Soraia Raupp Musse
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics.
SBGames
(2015)
Daniel Camozzato
,
Leandro Lorenzett Dihl
,
Ivan Silveira
,
Fernando Marson
,
Soraia Raupp Musse
Procedural floor plan generation from building sketches.
Vis. Comput.
31 (6-8) (2015)
Daniel Camozzato
,
Leandro Lorenzett Dihl
,
Ivan Silveira
,
Fernando Marson
,
Soraia Raupp Musse
Procedural floor plan generation from building sketches.
SIGGRAPH Posters
(2015)
Nick Kraayenbrink
,
Jassin Kessing
,
Tim Tutenel
,
Gerwin de Haan
,
Fernando Marson
,
Soraia Raupp Musse
,
Rafael Bidarra
Semantic Crowds: Reusable Population for Virtual Worlds.
VS-GAMES
(2012)
Rafael Hocevar
,
Fernando Marson
,
Vinícius J. Cassol
,
Henry Braun
,
Rafael Bidarra
,
Soraia Raupp Musse
From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.
IVA
(2012)
Fernando Marson
,
Soraia Raupp Musse
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm.
Int. J. Comput. Games Technol.
2010 (2010)