Semantic Crowds: Reusable Population for Virtual Worlds.
Nick KraayenbrinkJassin KessingTim TutenelGerwin de HaanFernando MarsonSoraia Raupp MusseRafael BidarraPublished in: VS-GAMES (2012)
Keyphrases
- virtual world
- virtual environment
- physical world
- multi user
- virtual reality
- virtual learning environments
- semantic annotation
- virtual communities
- high level
- mixed reality
- semantic information
- social context
- game based learning
- semantic network
- virtual objects
- population size
- genetic algorithm
- domain ontology
- semantic web
- semantic search
- semantic knowledge
- domain specific
- artificial intelligence