​
Login / Signup
Emily Halina
ORCID
Publication Activity (10 Years)
Years Active: 2021-2023
Publications (10 Years): 10
Top Topics
Visual Exploration
Online Game
Game Ai
Reinforcement Learning
Top Venues
CoRR
FDG
AIIDE
EXAG@AIIDE
</>
Publications
</>
Seth Cooper
,
Faisal Abutarab
,
Emily Halina
,
Nathan R. Sturtevant
Visual Exploration of Tile Datasets.
EXAG@AIIDE
(2023)
Emily Halina
,
Matthew Guzdial
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach.
CoRR
(2023)
Seth Cooper
,
Emily Halina
,
Jichen Zhu
,
Matthew Guzdial
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
FDG
(2023)
Emily Halina
,
Matthew Guzdial
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach.
AIIDE
(2023)
Emily Halina
,
Matthew Guzdial
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems.
IJCAI
(2022)
Emily Halina
,
Matthew Guzdial
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems.
CoRR
(2022)
Emily Halina
,
Matthew Guzdial
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI.
CoRR
(2022)
Emily Halina
,
Matthew Guzdial
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.
FDG
(2021)
Emily Halina
,
Matthew Guzdial
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.
CoRR
(2021)
Emily Halina
,
Matthew Guzdial
A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor.
AIIDE
(2021)