Login / Signup
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.
Emily Halina
Matthew Guzdial
Published in:
FDG (2021)
Keyphrases
</>
extensive form games
game theory
video games
action sets
human actions
game theoretic
nash equilibria
coalitional games
human computation
learning algorithm
case study
video sequences
game play
game design
generation method