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TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.
Emily Halina
Matthew Guzdial
Published in:
CoRR (2021)
Keyphrases
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extensive form games
video games
game theory
neural network
computer games
game playing
data sets
search engine
multi agent systems
educational games
serious games
game theoretic
generation process
online game
digital games
coalitional games