A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor.
Emily HalinaMatthew GuzdialPublished in: AIIDE (2021)
Keyphrases
- mixed initiative
- dialogue system
- knowledge engineering
- intelligent tutoring
- computer games
- game theory
- game playing
- direct manipulation
- video games
- game based learning
- game design
- game play
- general purpose
- imperfect information
- nash equilibrium
- educational games
- computational intelligence
- game theoretic
- serious games
- virtual world
- prior knowledge
- fuzzy logic
- expert systems
- object oriented
- domain independent
- natural language
- online game
- case study
- decision making
- learning algorithm