Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
Seth CooperEmily HalinaJichen ZhuMatthew GuzdialPublished in: FDG (2023)
Keyphrases
- machine learning
- machine learning methods
- game play
- explanation based learning
- computer vision
- knowledge acquisition
- learning tasks
- game theory
- learning systems
- machine learning algorithms
- model selection
- data sets
- computational intelligence
- text mining
- support vector machine
- data analysis
- neural network
- object oriented
- information extraction
- expert systems
- computer science
- pattern recognition
- nash equilibrium
- educational games
- reinforcement learning
- game design
- game playing
- game theoretic