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Elisabeth Gee
Publication Activity (10 Years)
Years Active: 2015-2022
Publications (10 Years): 7
Top Topics
Game Design
Young Children
Automata Theory
Educational Technology
Top Venues
ICLS
Int. J. Game Based Learn.
GenderIT
FabLearn
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Publications
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Luis E. Pérez-Cortés
,
Yuchan (blanche) Gao
,
Taylor Kessner
,
Jeremy Bernier
,
Elisabeth Gee
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking.
Int. J. Game Based Learn.
12 (1) (2022)
Areej Mawasi
,
Earl Aguilera
,
Ruth Wylie
,
Elisabeth Gee
Neutrality, "New" Digital Divide, and Openness Paradox: Equity in Learning Environments Mediated by Educational Technology.
ICLS
(2020)
Elisabeth Gee
,
Luis E. Pérez-Cortés
,
Taylor Kessner
Game Making and Designerly Thinking.
ICLS
(2020)
Priyanka Parekh
,
Elisabeth Gee
,
Deena Gould
Circuits, Bags and Agency: Conceptualizing Children's Tinkering Projects as Mangles.
ICLS
(2020)
Luis E. Pérez-Cortés
,
Elisabeth Gee
,
Taylor Kessner
To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design.
ICLS
(2020)
Taylor Kessner
,
Elisabeth Gee
,
Luis E. Pérez-Cortés
Wicked Play: Wicked Problems, Designerly Citizens, Design Games.
ICLS
(2020)
Priyanka Parekh
,
Elisabeth Gee
,
Kelly Tran
,
Earl Aguilera
,
Luis E. Pérez-Cortés
,
Taylor Kessner
,
Sinem Siyahhan
Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games.
FabLearn
(2019)
Carolee Stewart-Gardiner
,
Gail Carmichael
,
Elisabeth Gee
,
Lorri Hopping
Girls Learning Computer Science Principles with After School Games.
GenderIT
(2015)