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Carl Therrien
ORCID
Publication Activity (10 Years)
Years Active: 2009-2022
Publications (10 Years): 5
Top Topics
Video Games
Learning Experience
Cutting Edge
Inter Disciplinary
Top Venues
Game Stud.
DiGRA Conference
FDG
Games Cult.
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Publications
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John Aycock
,
Shankar Ganesh
,
Katie Biittner
,
Paul Allen Newell
,
Carl Therrien
The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games.
FDG
(2022)
Carl Therrien
,
Isabelle Lefebvre
,
Jean-Charles Ray
Toward a Visualization of Video Game Cultural History: Grasping the French Touch.
Games Cult.
16 (1) (2021)
Carl Therrien
,
Cindy Poremba
,
Jean-Charles Ray
From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival.
Game Stud.
20 (4) (2020)
Carl Therrien
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History.
DiGRA Conference
(2017)
Carl Therrien
,
Martin Picard
Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch.
New Media Soc.
18 (10) (2016)
Carl Therrien
Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre.
Game Stud.
15 (2) (2015)
Carl Therrien
"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design.
DiGRA Conference
(2011)
Carl Therrien
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games.
DiGRA Conference
(2009)