Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games.
Carl TherrienPublished in: DiGRA Conference (2009)
Keyphrases
- video games
- learning experience
- immersive virtual environments
- game players
- game play
- game design
- virtual reality
- educational games
- virtual space
- learning tools
- computer games
- game playing
- human body
- e learning
- virtual world
- learning environment
- human motion
- virtual environment
- multimedia
- game based learning
- learning process
- serious games
- human computer interaction
- game development
- user interface
- machine learning
- computer supported collaboration
- game engine
- case study
- three dimensional
- learning styles
- intelligent tutoring systems
- mobile learning