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Cade McCall
ORCID
Publication Activity (10 Years)
Years Active: 2008-2023
Publications (10 Years): 8
Top Topics
Collaborative Knowledge Construction
Video Games
Fundamental Questions
Affective Computing
Top Venues
Comput. Hum. Behav.
CoRR
NeuroImage
ERVR
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Publications
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Maximilian Croissant
,
Guy Schofield
,
Cade McCall
Emotion Design for Video Games: A Framework for Affective Interactivity.
Games Res. Pract.
1 (3) (2023)
Maximilian Croissant
,
Guy Schofield
,
Cade McCall
Theories, methodologies, and effects of affect-adaptive games: A systematic review.
Entertain. Comput.
47 (2023)
Maximilian Croissant
,
Madeleine Frister
,
Guy Schofield
,
Cade McCall
An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents.
CoRR
(2023)
Brontë Mckeown
,
Will H. Strawson
,
Hao-Ting Wang
,
Theodoros Karapanagiotidis
,
Reinder Vos de Wael
,
Oualid M. Benkarim
,
Adam Turnbull
,
Daniel S. Margulies
,
Elizabeth Jefferies
,
Cade McCall
,
Boris C. Bernhardt
,
Jonathan Smallwood
The relationship between individual variation in macroscale functional gradients and distinct aspects of ongoing thought.
NeuroImage
220 (2020)
David Zendle
,
Paul A. Cairns
,
Herbie Barnett
,
Cade McCall
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Comput. Hum. Behav.
102 (2020)
Alex Wade
,
Cade McCall
,
Theodoros Karapanagiotidis
,
Guy Schofield
,
Catherine Preston
,
Tom Hartley
,
Milena Kaestner
,
Aidan Horner
,
Ryan Maloney
,
Jonny Smallwood
,
Elizabeth Jefferies
,
Marina Bloj
,
Julie Harris
A neuroscientific approach to exploring fundamental questions in VR.
ERVR
(2018)
Tara Collingwoode-Williams
,
Marco Gillies
,
Cade McCall
,
Xueni Pan
The effect of lip and arm synchronization on embodiment: A pilot study.
VR
(2017)
Cade McCall
,
Lea K. Hildebrandt
,
Ralf Hartmann
,
Blazej M. Baczkowski
,
Tania Singer
Introducing the Wunderkammer as a tool for emotion research: Unconstrained gaze and movement patterns in three emotionally evocative virtual worlds.
Comput. Hum. Behav.
59 (2016)
Anne Deiglmayr
,
Elisabeth Paus
,
Cade McCall
,
Dejana Mullins
,
Kirsten Berthold
,
Jörg Wittwer
,
Nicole Krämer
,
Nikol Rummel
Toward an Integration of the Learning and Communication Perspectives in Computer-Supported Instructional Communication.
J. Media Psychol. Theor. Methods Appl.
25 (4) (2013)
Peter Khooshabeh
,
Cade McCall
,
Sudeep Gandhe
,
Jonathan Gratch
,
Jim Blascovich
Does it matter if a computer jokes.
CHI Extended Abstracts
(2011)
Peter Khooshabeh
,
Sudeep Gandhe
,
Cade McCall
,
Jonathan Gratch
,
Jim Blascovich
,
David R. Traum
The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics.
IVA
(2011)
Susan Persky
,
Kimberly A. Kaphingst
,
Cade McCall
,
Christina Lachance
,
Andrew C. Beall
,
Jim Blascovich
Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities.
Cyberpsychology Behav. Soc. Netw.
12 (3) (2009)
Cade McCall
,
Debra P. Bunyan
,
Jeremy N. Bailenson
,
Jim Blascovich
,
Andrew C. Beall
Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting.
Presence Teleoperators Virtual Environ.
18 (5) (2009)
Jeremy N. Bailenson
,
Alexandra Davies
,
Jim Blascovich
,
Andrew C. Beall
,
Cade McCall
,
Rosanna E. Guadagno
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ.
17 (3) (2008)