Introducing the Wunderkammer as a tool for emotion research: Unconstrained gaze and movement patterns in three emotionally evocative virtual worlds.
Cade McCallLea K. HildebrandtRalf HartmannBlazej M. BaczkowskiTania SingerPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- virtual world
- movement patterns
- virtual humans
- human emotion
- virtual agents
- virtual environment
- multi user
- mixed reality
- emotional state
- physical world
- affective computing
- virtual learning environments
- virtual reality
- virtual objects
- eye movements
- virtual teams
- virtual communities
- game based learning
- artificial intelligence
- human computer interaction
- spatio temporal
- three dimensional