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Birgul Kutlu
ORCID
Publication Activity (10 Years)
Years Active: 2012-2020
Publications (10 Years): 8
Top Topics
Student Perceptions
Corporate Training
Virtual Environment
Perceived Usefulness
Top Venues
Br. J. Educ. Technol.
Comput. Hum. Behav.
Mob. Inf. Syst.
Educ. Inf. Technol.
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Publications
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Mirac Yallihep
,
Birgul Kutlu
Mobile serious games: Effects on students' understanding of programming concepts and attitudes towards information technology.
Educ. Inf. Technol.
25 (2) (2020)
Aysun Bozanta
,
Birgul Kutlu
HybRecSys: Content-based contextual hybrid venue recommender system.
J. Inf. Sci.
45 (2) (2019)
Muyesser Eraslan Yalcin
,
Birgul Kutlu
Examination of students' acceptance of and intention to use learning management systems using extended TAM.
Br. J. Educ. Technol.
50 (5) (2019)
Aysun Bozanta
,
Birgul Kutlu
Developing a Contextually Personalized Hybrid Recommender System.
Mob. Inf. Syst.
2018 (2018)
Birgul Kutlu
,
Aysun Bozanta
,
Mustafa Coskun
Usage factors of location-based social applications: the case of Foursquare.
Int. J. Web Based Communities
14 (2) (2018)
Oguz Ak
,
Birgul Kutlu
Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions.
Br. J. Educ. Technol.
48 (1) (2017)
Hande Kimiloglu
,
Meltem Özturan
,
Birgul Kutlu
Perceptions about and attitude toward the usage of e-learning in corporate training.
Comput. Hum. Behav.
72 (2017)
Aysun Bozanta
,
Birgul Kutlu
,
Nuket Nowlan
,
Shervin Shirmohammadi
Effects of serious games on perceived team cohesiveness in a multi-user virtual environment.
Comput. Hum. Behav.
59 (2016)
Aysun Bozanta
,
Birgul Kutlu
,
Nuket Nowlan
,
Shervin Shirmohammadi
Multi User Virtual Environments and Serious Games for Team Building.
VS-GAMES
(2012)