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Adrian Parke
ORCID
Publication Activity (10 Years)
Years Active: 2007-2023
Publications (10 Years): 6
Top Topics
Computer Animation
Photorealistic
Multi Sensory
Virtual Reality
Top Venues
CHI
Displays
VR Workshops
VR
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Publications
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Katharina Margareta Theresa Pöhlmann
,
Horia A. Maior
,
Julia Föcker
,
Louise O'Hare
,
Adrian Parke
,
Aleksandra Ladowska
,
Patrick Dickinson
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS.
CHI
(2023)
Katharina Margareta Theresa Pöhlmann
,
Julia Föcker
,
Patrick Dickinson
,
Adrian Parke
,
Louise O'Hare
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality.
Displays
71 (2022)
Katharina Margareta Theresa Pöhlmann
,
Louise O'Hare
,
Julia Föcker
,
Adrian Parke
,
Patrick Dickinson
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
VR Workshops
(2021)
Patrick Dickinson
,
Arthur Jones
,
Wayne Christian
,
Andrew Westerside
,
Francis Mulloy
,
Kathrin Gerling
,
Kieran Hicks
,
Liam Wilson
,
Adrian Parke
Experiencing Simulated Confrontations in Virtual Reality.
CHI
(2021)
Patrick Dickinson
,
Andrew Cardwell
,
Adrian Parke
,
Kathrin Gerling
,
John C. Murray
Diegetic Tool Management in a Virtual Reality Training Simulation.
VR
(2021)
Patrick Dickinson
,
Kathrin Gerling
,
Liam Wilson
,
Adrian Parke
Virtual reality as a platform for research in gambling behaviour.
Comput. Hum. Behav.
107 (2020)
Adrian Parke
,
Mark Griffiths
Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework.
Int. J. Cyber Behav. Psychol. Learn.
1 (4) (2011)
Adrian Parke
,
Mark D. Griffiths
Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills.
Int. J. Cyber Behav. Psychol. Learn.
1 (2) (2011)
Richard T. A. Wood
,
Mark D. Griffiths
,
Adrian Parke
Experiences of Time Loss among Videogame Players: An Empirical Study.
Cyberpsychology Behav. Soc. Netw.
10 (1) (2007)