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Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Katharina Margareta Theresa Pöhlmann
Louise O'Hare
Julia Föcker
Adrian Parke
Patrick Dickinson
Published in:
VR Workshops (2021)
Keyphrases
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virtual reality
virtual environment
computer animation
space time
key frames
object motion
augmented reality
video sequences
image sequences
computer graphics
visual data
video data
dynamic scenes
virtual world
motion estimation
three dimensional
photorealistic
spatio temporal
motion model
real time
virtual humans
motion segmentation
camera motion
optical flow
video frames
virtual museum
virtual training
moving objects
visual data mining
interactive virtual
pattern recognition
digital games
virtual space
virtual reality technology
computer games
game players
force feedback
inverse kinematics
position and orientation
motion planning
user experience
image processing