Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Katharina Margareta Theresa PöhlmannLouise O'HareJulia FöckerAdrian ParkePatrick DickinsonPublished in: VR Workshops (2021)
Keyphrases
- virtual reality
- virtual environment
- computer animation
- space time
- key frames
- object motion
- augmented reality
- video sequences
- image sequences
- computer graphics
- visual data
- video data
- dynamic scenes
- virtual world
- motion estimation
- three dimensional
- photorealistic
- spatio temporal
- motion model
- real time
- virtual humans
- motion segmentation
- camera motion
- optical flow
- video frames
- virtual museum
- virtual training
- moving objects
- visual data mining
- interactive virtual
- pattern recognition
- digital games
- virtual space
- virtual reality technology
- computer games
- game players
- force feedback
- inverse kinematics
- position and orientation
- motion planning
- user experience
- image processing