The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality.
Katharina Margareta Theresa PöhlmannJulia FöckerPatrick DickinsonAdrian ParkeLouise O'HarePublished in: Displays (2022)
Keyphrases
- virtual reality
- head movements
- computer animation
- humanoid robot
- eye tracking
- head motion
- virtual environment
- facial expressions
- computer graphics
- gaze estimation
- eye movements
- eye gaze
- augmented reality
- virtual world
- virtual reality technology
- three dimensional
- motion model
- motion capture
- image sequences
- virtual humans
- eye tracker
- motion analysis
- motion estimation
- optical flow
- face tracking
- motion patterns
- virtual space
- virtual training
- video sequences