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HCI (52)
2023
2023
2023
Keyphrases
Publications
2023
Kojiro Totsuka
,
Takehiko Yamaguchi
Predictive Indicators of Virtual Reality Sickness: A Look into Skin Temperature Disturbance.
HCI (52)
(2023)
Shuto Ogihara
,
Tomohiro Amemiya
,
Kazuma Aoyama
Effect of Electrical Stimulation Frequency on Vibratory Sensation Induced by Nerve Bundle Stimulation.
HCI (52)
(2023)
Milas Ray Manley Norman
,
Alessandro Canossa
Let the Players Go! - Substituting Excessive Handholding with Autonomous Experiences.
HCI (52)
(2023)
Jiancheng Zhong
,
Wu Qiong
Achieving a Balance Between Work and Rest Through Interaction Design.
HCI (52)
(2023)
Bryce Bowles
,
Vincent G. Duffy
Gamification Through the Lens of Safety Engineering.
HCI (52)
(2023)
Cheryl I. Johnson
,
Nicholas W. Fraulini
,
Eric K. Peterson
,
Jacob Entinger
,
Daphne E. Whitmer
Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Task.
HCI (52)
(2023)
Lu Xu
,
Tianhong Fang
Research on Design Strategy of Puppetry Based on Octalysis Framework.
HCI (52)
(2023)
Ryosuke Urata
,
Takehiko Yamaguchi
Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset Time.
HCI (52)
(2023)
Hiroyuki Kuraoka
,
Mitsuo Hinoue
,
Chi'e Kurosaka
Flow State and Physiological Responses During Alternative Uses Task in Real and Virtual Working Environments.
HCI (52)
(2023)
Yasushi Ikei
,
Vibol Yem
,
Yusuke Kikuchi
,
Yukiya Ojima
Meta-experience via VR and Telepresence Systems.
HCI (52)
(2023)
Kenneth King L. Ko
,
Dan Mark D. Restoles
,
Eric Cesar E. Vidal Jr.
A Multimodal Virtual Reality Inventory System.
HCI (52)
(2023)
Yuxuan Liu
,
Qijuan Yu
,
Haining Wang
Grip Comfort Study of Virtual Reality Handles.
HCI (52)
(2023)
Injae Yoo
,
Jaechung Lee
,
Seyoung Jang
,
Byeongchan Park
,
Cheong Ghil Kim
,
Seok-Yoon Kim
,
Youngmo Kim
An Immersive Media Recognition Method Using Depth Information of Multi-View Videos.
HCI (52)
(2023)
Danai Korre
Comparing Photorealistic and Animated Embodied Conversational Agents in Serious Games: An Empirical Study on User Experience.
HCI (52)
(2023)
Zeynep Piri
,
Kürsat Çagiltay
3-D Mental Rotation Ability Testing with Mixed Reality.
HCI (52)
(2023)
Xinyue Zhang
Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User Interfaces.
HCI (52)
(2023)
Ramona Schmid
,
Verena Wagner-Hartl
Emotional Experience in Real and Virtual Environments - Does Prior VR Experience Matter?
HCI (52)
(2023)
Yusuke Koseki
,
Tomohiro Amemiya
Modulation of the Walking Speed by Moving Avatars with Age Stereotype Stimuli.
HCI (52)
(2023)
Maxime Cauz
,
Thibaut Septon
,
Bruno Dumas
Interaction Techniques to Control Information Clutter in a Pervasive Augmented Reality Scenario.
HCI (52)
(2023)
Jiachen Jiang
,
Guoyang Zhou
,
Brendan M. Duffy
,
Vincent G. Duffy
AR and VR - A Review on Recent Progress and Applications.
HCI (52)
(2023)
Sara Herrera
,
Stephen Petters
,
Vincent G. Duffy
The Incorporation of Gamification into Safety: A Systematic Review.
HCI (52)
(2023)
Joan Dominique L. Lee
,
Dan Mark D. Restoles
,
Eric Cesar E. Vidal Jr.
A Virtual Reality Object Interaction System with Complex Hand Interactions.
HCI (52)
(2023)
Lirong Che
,
Suzhen Zhang
,
Yanran Chen
,
Yan Dong
,
Wu Qiong
Fitness Bow: An Intelligent Supervised Motion System.
HCI (52)
(2023)
Emil Lundedal Hammar
,
Alessandro Canossa
,
Michael S. Debus
,
Johannes Pfau
,
Magy Seif El-Nasr
,
Jesper Juul
,
Ahmad Azadvar
From Teams to Games: Connecting Game Development to Game Characteristics.
HCI (52)
(2023)
Alireza Sadeghi Milani
,
Joe Cecil
,
Miguel Pirela-Cruz
,
Shelia Kennison
Design of a Mixed Reality Approach to Enhance Understanding of Reverse Total Shoulder Arthroplasty.
HCI (52)
(2023)
Hirotoshi Asano
,
Junko Ichino
,
Takumi Miyazaki
,
Yuka Makihata
,
Masahiro Ide
Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games.
HCI (52)
(2023)
Kazuhiro Fujikake
,
Nari Takahashi
,
Kohki Nakane
,
Hiroki Takada
Development of an Index for Evaluating VIMS Using Gaze Data of Young People.
HCI (52)
(2023)
Jie Wang
,
Rongrong Fu
Design and Research of an Interactive Game Based on Motion-Sensing Technology for Huizhou Brick Carvings.
HCI (52)
(2023)
volume 14058, 2023
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part V
HCI (52)
14058 (2023)