Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education.
Harman SinghSarah SaadChencheng ZhangThomas PalazzoloJessee HortonRobert G. ReynoldsJohn O'SheaAshley LemkeCailen O'SheaPublished in: HCI (52) (2024)
Keyphrases
- virtual environment
- serious games
- open world
- game design
- virtual reality
- game play
- virtual world
- artificial intelligence
- closed world
- incomplete information
- physical environment
- digital games
- virtual characters
- learning processes
- query answering
- expert systems
- role play
- data exchange
- interaction model
- game mechanics
- knowledge representation
- virtual humans
- haptic interaction
- knowledge base