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FGE@CHI PLAY
2016
2016
2016
Keyphrases
Publications
2016
Amon Rapp
,
Federica Cena
,
Frank Hopfgartner
,
Juho Hamari
,
Conor Linehan
Fictional Game Elements 2016.
FGE@CHI PLAY
(2016)
Lal Bozgeyikli
,
Andrew Raij
,
Srinivas Katkoori
,
Redwan Alqasemi
Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games.
FGE@CHI PLAY
(2016)
Jonah Warren
The Behavior Pioneers Application: An Intentional Community Prototype.
FGE@CHI PLAY
(2016)
Gustavo Fortes Tondello
,
Lennart E. Nacke
Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution.
FGE@CHI PLAY
(2016)
Assia Alexandrova
,
Lucia Rapanotti
,
Ivan Horrocks
RE-PROVO: An Evaluation of Gamification in a Law Enforcement Organization.
FGE@CHI PLAY
(2016)
Bernd Hollerit
,
Kenji Tanaka
,
Helmut Prendinger
Contributions of Affordances to Gamification.
FGE@CHI PLAY
(2016)
Alessia Calafiore
,
Amon Rapp
Gamifying the City: Pervasive Game Elements in the Urban Environment.
FGE@CHI PLAY
(2016)
Seamus F. Forde
Including Non-Users and Public Perception in Future Gamification Research.
FGE@CHI PLAY
(2016)
volume 1715, 2016
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, USA, October 16-19, 2016.
FGE@CHI PLAY
1715 (2016)