Including Non-Users and Public Perception in Future Gamification Research.
Seamus F. FordePublished in: FGE@CHI PLAY (2016)
Keyphrases
- user experience
- end users
- public space
- rapid growth
- log data
- user interface
- social media
- collaborative filtering
- user interaction
- information seeking
- user centric
- case study
- user satisfaction
- information sources
- long term
- historical information
- user studies
- daily life
- user requirements
- human perception
- information access
- user feedback
- mobile applications
- information resources
- information technology
- expert systems