Exploring the Synergies between Gamification and Data Collection in Higher Education (Short paper).
Martín Liz-DomínguezManuel Caeiro RodríguezMartín Llamas NistalFernando A. Mikic-FontePublished in: LASI-SPAIN (2022)
Keyphrases
- higher education
- data collection
- online learning
- learning technologies
- e learning
- mobile learning
- hong kong
- distance learning
- learning management systems
- data analysis
- learning in higher education
- open university
- blended learning
- technology enhanced
- user experience
- hybrid learning
- sensor networks
- vocational education
- game design
- m learning
- wireless sensor networks
- educational contexts
- faculty members
- serious games
- learning styles
- knowledge practices
- tertiary education