Fast re-rendering of volume and surface graphics by depth, color, and opacity buffering.
Abhir BhaleraoHanspeter PfisterMichael HalleRon KikinisPublished in: Medical Image Anal. (2000)
Keyphrases
- computer graphics
- volume rendering
- color images
- motion parallax
- computer generated images
- high resolution color
- implicit surfaces
- terrain modeling
- global illumination
- single shot
- color information
- visual effects
- free viewpoint
- d objects
- volume data
- texture mapping
- three dimensional
- depth map
- foreground and background
- ray casting
- depth information
- surface texture
- image based rendering
- direct volume rendering
- color constancy
- multimedia
- viewing angle
- ray tracing
- virtual view
- surface roughness
- surface properties
- image processing
- white light
- scene geometry
- surface reconstruction
- d scene
- color space
- depth images
- color features
- surface reflectance
- illumination direction
- graphics hardware
- view synthesis
- photorealistic
- color distribution
- object surface
- high quality
- frame buffer
- computer vision