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Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island.

Michelle TaubNicholas V. MudrickRoger AzevedoGarrett C. MillarJonathan P. RoweJames C. Lester
Published in: Comput. Hum. Behav. (2017)
Keyphrases
  • multi channel
  • video games
  • game play
  • game design
  • educational games
  • learning algorithm
  • prior knowledge
  • end users
  • human experts
  • anti aliasing