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Accelerating Probabilistic Volumetric Mapping using Ray-Tracing Graphics Hardware.
Heajung Min
Kyung Min Han
Young J. Kim
Published in:
CoRR (2020)
Keyphrases
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ray tracing
graphics hardware
texture mapping
processing speed
real time
image based rendering
image synthesis
photorealistic
three dimensional
computer graphics
d mesh
detection method
general purpose
d objects
range data
detection accuracy
parallel processing
camera calibration
implicit surfaces
viewpoint