Achievement versus Experience: Predicting Students' Choices during Gameplay.
Erica L. SnowMaria Ofelia San PedroMatthew E. JacovinaDanielle S. McNamaraRyan S. BakerPublished in: EDM (2015)
Keyphrases
- game play
- learning experience
- english vocabulary
- video games
- game mechanics
- digital games
- game based learning
- learning achievement
- european higher education
- game design
- serious games
- engineering courses
- learning objectives
- game players
- learning outcomes
- student learning
- learning tools
- learning styles
- semester long
- user experience
- learning environment
- learning process
- computer games
- higher education
- e learning
- distance learning
- educational settings
- game playing
- experimental design
- mobile learning
- collaborative learning
- educational games
- programming course
- language learning
- learning goals
- distance education
- undergraduate students
- elementary students
- game engine
- students completed
- students learning
- learning activities
- high school
- statistically significant
- end users
- science learning
- elementary school
- hong kong
- learning processes