Designing and Testing Affective Supports in an Educational Game.
Katie BainbridgeGinny L. SmithValerie J. ShuteSidney D'MelloPublished in: Int. J. Game Based Learn. (2022)
Keyphrases
- educational games
- teachable agent
- user interface design
- game design
- video games
- game based learning
- computer games
- learning tools
- online game
- educational tools
- foreign language
- human computer interaction
- game play
- simulation game
- user centered
- conducted an empirical study
- design guidelines
- affective computing
- test generation
- software testing
- serious games
- commercial games
- test cases