Promoting Open Education Through Gamification in Higher Education: the OpenGame project.
Alicia García HolgadoFrancisco José García-PeñalvoColin de la HigueraAntonio Moreira TeixeiraUlf-Daniel EhlersJames BrutonFabio NascimbeniNatalia Padilla ZeaDaniel BurgosPublished in: TEEM (2020)
Keyphrases
- higher education
- tertiary education
- technology enhanced
- higher education institutions
- knowledge practices
- open educational resources
- learning technologies
- hong kong
- distance learning
- e learning
- project based learning
- mobile learning
- online learning
- corporate training
- blended learning
- open university
- learning management systems
- hybrid learning
- learning in higher education
- problem based learning
- m learning
- south africa
- user experience
- multi user virtual environments
- vocational education
- case study
- educational process
- distance education
- educational contexts
- online education
- serious games
- national institute