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Object surface construction from volume data with appropriate topology.
Takanori Nagae
Takeshi Agui
Hiroshi Nagahashi
Published in:
Systems and Computers in Japan (1994)
Keyphrases
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volume data
object surface
volume rendering
range data
implicit surfaces
point cloud
light source
structured light
surface normals
complex scenes
motion capture
specular reflection
illumination conditions
reconstruction method
range images
viewpoint
image pairs
graphics hardware
missing data
d objects
image data