High Performance Texture Streaming and Rendering of Large Textured 3D Cities.
Alex ZhangKan ChenHenry JohanMarius ErdtPublished in: CW (2020)
Keyphrases
- texture mapping
- textured surfaces
- textured regions
- textured images
- real time
- texture information
- image regions
- textured objects
- texture classification
- texture images
- texture features
- computer graphics
- texture synthesis
- image based rendering
- texture analysis
- high quality
- data streams
- view dependent
- dynamic textures
- early vision
- computer vision
- high fidelity
- texture segmentation
- gray level
- feature extraction
- d mesh
- gabor filters
- d scene
- image generation
- transportation systems
- texture descriptors
- real scenes
- surface orientation
- real world scenes
- markov random field
- texture model
- input image
- d objects