Haptic texture rendering using random fractal surface.
Seongwon ChoSunghwan ShinSeungmoon ChoiPublished in: URAI (2017)
Keyphrases
- texture mapping
- realistic rendering
- computer graphics
- high fidelity
- textured surfaces
- d objects
- image based rendering
- surface texture
- shape from texture
- terrain modeling
- view dependent
- normal vectors
- d mesh
- d scene
- three dimensional
- surface orientation
- image texture
- photorealistic
- surface geometry
- virtual reality
- fractal dimension
- implicit surfaces
- texture analysis
- virtual environment
- geometric features
- geometric models
- tactile sensing
- surface patches
- real time
- texture synthesis
- gabor filters
- texture features
- image synthesis
- texture information
- real scenes
- haptic interaction
- early vision
- surface properties
- image brightness
- global illumination
- gray level
- surface reconstruction
- multi view
- fine scale
- image compression
- surface shape
- shape recovery
- texture classification