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Heuristic Vision-Based Computation of Planar Antipodal Grasps on Unknown Objects.
Antonio Morales
Gabriel Recatalá
Pedro J. Sanz
Angel P. del Pobil
Published in:
ICRA (2001)
Keyphrases
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structured environments
augmented reality
data objects
curved surfaces
d objects
multiple objects
bounding box
ground surface
genetic algorithm
optimal solution
lower bound
dynamic programming
human computer interaction
object model
complex scenes
planar surfaces