Fast Gradient Descent for Surface Capture Via Differentiable Rendering.
Briac ToussaintMaxime GenissonJean-Sébastien FrancoPublished in: 3DV (2022)
Keyphrases
- neural network
- loss function
- objective function
- learning rules
- texture mapping
- cost function
- d objects
- computer graphics
- implicit surfaces
- three dimensional
- surface reconstruction
- real time
- high quality
- image based rendering
- terrain modeling
- surface fitting
- image synthesis
- d scene
- surface model
- range data
- volume rendering
- surface points
- global illumination
- free form
- graphics hardware
- range images
- geometric models
- ray tracing
- computer vision
- pairwise