A layered, heterogeneous reflectance model for acquiring and rendering human skin.
Craig DonnerTim WeyrichEugene d'EonRavi RamamoorthiSzymon RusinkiewiczPublished in: ACM Trans. Graph. (2008)
Keyphrases
- human skin
- surface reflectance
- ray tracing
- light source
- color constancy
- skin color
- photometric stereo
- viewing conditions
- lighting conditions
- shape from shading
- image synthesis
- computer graphics
- spatially varying
- reflectance properties
- varying illumination
- texture mapping
- specular reflection
- real objects
- object surface
- surface normals
- d scene
- single image
- image based rendering
- three dimensional
- geometric structure