Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP).
Noel EnyedyJoshua A. DanishDavid DeLiemaAsmalina SalehChristine LeeNoelani MorrisRandy IllumPublished in: HICSS (2017)
Keyphrases
- technology enhanced
- learning community
- mixed reality
- science learning
- meaning making
- learning environment
- collaborative learning
- technology enhanced learning
- augmented reality
- higher education
- digital museum
- distance learning
- language learning
- virtual world
- knowledge building
- professional development
- e learning
- learning outcomes
- knowledge sharing
- intelligent environments
- middle school
- science education
- computer mediated communication
- learning processes
- learning design
- learning process
- case study
- social networks
- educational games
- real world
- computer games
- real environment
- computer science