Skeletex: Skeleton-texture Co-representation for Topology-driven Real-time Interchange and Manipulation of Surface Regions.
Martin MadarasAdam RiecickýM. MesárosMartin StuchlíkMichal PiovarciPublished in: Comput. Graph. Forum (2018)
Keyphrases
- real time
- delaunay triangulation
- intensity variations
- normal vectors
- geometric structure
- geometric features
- intensity information
- topological information
- textured surfaces
- texture mapping
- distance map
- surface representation
- three dimensional
- surface texture
- image regions
- input image
- photometric properties
- configuration space
- image features
- surface model
- surface patches
- voronoi diagram
- intensity images
- surface reconstruction
- shape analysis
- d objects
- triangular mesh
- spatial location
- color features
- region boundaries
- texture images
- texture classification
- range data
- textured regions
- coherent regions
- deformable surface model