Reducing resolution loss in two-pass rendering by optimal view directions and display-surface partitioning.
R. Matt SteeleChristopher O. JaynesRuigang YangPublished in: PROCAMS (2008)
Keyphrases
- real time
- surface reconstruction
- three dimensional
- high quality
- low resolution
- high resolution
- dynamic programming
- d objects
- terrain modeling
- optimal solution
- high resolution color
- view dependent
- globally optimal
- range data
- multiple views
- computer graphics
- high fidelity
- smooth surfaces
- global illumination
- principal curvatures
- highest resolution