An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture.
Shao-Chen ChangGwo-Jen HwangChin-Chung TsaiJyh-Chong LiangPublished in: ICALT (2014)
Keyphrases
- mobile learning
- role playing
- mobile games
- learning process
- mobile technologies
- mobile phone
- cognitive load
- learning games
- students learning
- university level
- university students
- undergraduate students
- secondary school
- tablet pc
- high school students
- elementary school
- learning activities
- online learning
- digital games
- student engagement
- learning platform
- learning environment
- game based learning environment
- serious games
- learning analytics
- learning scenarios
- learning experience
- learning styles
- learning algorithm
- computer assisted instruction
- learning sciences
- distance education
- student learning
- learning tools
- video games
- role play
- english vocabulary